Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   Flak 36
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Small.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = -0.038, 0.7038, 0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -5.0
AnglePitchMax    = 85.0
AnglePitchDef    = 60
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

FireArgumentNum  = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime    = 0.375
AttackAnimationTime  = 0.375

MuzzleDisplacement = 3.2, 0, 0
AttackDistance = 3000.0
AttackDistanceTrgGnd = 1700.0
AttackDistanceTrgAir = 3000.0

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_37_HE.txt" // 3,7 cm Pzgr
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_37_HE.bin"
	ExplosionScript = ""
	BulletsCount = 250
	StartBulletSpeed = 914.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_37_CV.txt" // 3,7 cm Sprg.39
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_37_CV.bin"
	ExplosionScript = ""
	BulletsCount = 250
	StartBulletSpeed = 770.0
	RealPhysicBullet = true
	PriorityArmorMin = 5.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 20
QueueRechargeTime   = 4.5
BulletRechargeTime  = 0.375
IsSoundLooped=true
FireDispAngle = 0.2 //
FireDispSpeed = 18.0 // /

NeedFuse = false